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Comparison of 2-D and 3-D framing 3.0 Photograph of a hallway - flat and 3-D The flat image on the left tells a story of composition and lighting.
The attention of the eye is drawn between the light flooded windows in
the left part of the image and the dark doorway on the off-centre right
side. This keeps the image in balance and allows for the two image focus
points to have equal presents and importance. The 3-D image on the right
makes the eyes scan the depth immediately, putting the focus on the deepness
of the hallway, rather than the compositional- and lighting quality. The
main function of the windows has become to guide the eye into the depth.
The dark doorway now receives most attention, taking away focus from the
windows, and shifting the attention to the right side of the image instead
of an equal division. 3.1 House of Wax by Andre de Toth - flat and 3-D The first ‘big budget’ 3-D film produced by a major studio - Warner Brothers - was House of Wax (1953). Since this movie is generally considered to be one of the best fictional 3D films ever made, it will serve as an excellent example for cinematic 3-D framing. Rather important knowledge is that director André de Toth was blind in one eye, so he himself never saw the 3-D effect. This implies an intellectual quality to successful 3-D filming. As depicted in still 3.1, one of the film's most extensive uses of the
third axis is a scene in which a bouncing ball comes out of the screen
to come close to the viewer's face and fly back again. Being a shot designed
for this 3-D scare effect, the shot is a true 3-axis composition. Flat,
the shot makes sense in a point-of-view framework, focusing the attention
on the man bouncing the ball. The crowd behind the man looks at the man
bouncing the ball as well, getting even more attention to the centre of
the shot. In the 3-D shot, the ball bouncing out of the screen automatically
gets all the attention, since it threatens to hit the viewer in the face.
The attention is pulled away from the rest of the scene, which now functions
as a 3-D depth cue for the ball. 3.1 House of Wax by Andre de Toth - flat and 3-D Here, as seen in the example of the hallway, pulling attention into
the depth sets off the compositional balance. Because of this the shot
must be read in 3-D to see the compositional qualities right. Especially
in relation to the adjoining shots – which should match up in 3-D
compositional editing sense.
Some will argue that the flat version of the film will only result in
a different viewing experience in the absence of depth. But this is clearly
not the case when every shot has been framed with depth in mind. Watching
the flat version of the film is like watching a photograph of a sculpture
– which can only be called an unfortunate experience. 3.1 House of Wax by Andre de Toth - flat and 3-D 3-D framing does not always draw the attention of the eye into the depth;
the inverse result can easily occur as well. The flat image guides the
eye from the woman in the foreground to the man in the middle plane. This
is done by the somewhat diagonal composition, the slight off-centre placement
of the man, the difference in focus putting the man in the area of interest,
and the dramatic subject matter of special make-up. The 3-D image gives
far more importance to the woman in the foreground, since she sticks out
of the image. This creates a viewer’s feeling of being close to
the woman, identifying with her position in a physical way and experiencing
the horror of the special make-up effects in first person. The next best
thing to a point-of-view camera shot. Yes, entertain your audience with 3-D. As much as you can, in fact. But
don't neglect the art of filmmaking. Godard, Welles, Kurosawa, Truffaut,
Kubrick, Scott, Eisenstein, Hitchcock; they took so many steps more than
just entertaining their audience. They elevated filmmaking to new heights
by creating something new, something unique. Stereoscopic filmmaking has
not yet encountered such fate and it's about time it did.
Because of this conflictuous premise, 'Dial M for Murder' exposes the true nature of 3-D as a film medium. His reluctance to actually use the process is clear throughout the film. It feels like a stage play on a full, cramped set because that's how the set is built and the film is framed. Although this can be read as an attempt at increasing a feeling claustrophobia and inescapability, it does look like the master of suspense is laying back a bit. Most film critics and enthusiasts call Dial M for Murder the best 3-D movie ever made. But this appears to be spawned by a respect for Hitchcock as a director rather than the actual product of this film. The 3-D cinematography can easily be called bland, unimaginative and non-engaging. It can also be called laid-back, not following a frantic pattern of 3-D puns and stabs at the audience and thus being an adult 3-D product. One of the greatest strengths of stereoscopic cinematography is that is can draw its audience into a story and put them amidst the suspense and drama. 'Dial M' does not actively do this if only for one shot - not unsurprisingly used as the poster art - the protagonist reaching into the audience for a pair of scissors to ward off her attacker. However, the film does create a sense of unavoidability, of inescapability and the 3rd dimension is employed to accomplish this.
Perhaps all this can be classified as a cool Hitchcock intellectual approach to a medium that demands a more physical engagement. Did Hitchcock attempt to play down the dimensionality of this film or did he use it in such a subtle way that it appears to be bland when compared to most 3-D films? An important question that needs to be asked then is: does 3-D need to deliver 3-Dimensional spectacle or can a 3-D film survive not interacting with the audience? Dial M for Murder shows that 3-D filmmaking is a fine balancing act. When seen flat, this film has no lesser thrilling effect on the viewer. But that means that there is no more suspence when the film is seen in 3-D. It undoubtedly makes for a pleasant 3-D viewing experience - probably because of the cautious use of depth and the safe stereo camera setup, aided by long takes and clear cuts, regular for a 1954 film. But does 'Dial M' just have an added camera rather than being a film made for a 3-D experience? And does it always need to be an experience or can it just be a calm 3-Dimensional film?
Contact 3-D Revolution Productions 3-D Revolution Productions | 51 Sefton Park Road | Bristol BS7 9AN | United Kingdom © 2009 3-D Revolution Productions |
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